- This accomplished consultant to the artwork of video game gaining knowledge of is going past the Core Rulebook to provide advice, directions, and extra ideas destined to take your Pathfinder Roleplaying Game crusade to the following point. Containing the accrued wisdom and top practices of Paizo's award-winning artistic employees and cadre of normal freelancers, this 320-page hardcover e-book is crammed to bursting with come upon charts, notion lists, come across layout recommendation, information for utilizing and adapting released items on your own crusade, and top-to-bottom directions for development a crusade from scratch.
By Ross Payton
The simplest summer season holiday Ever
. . . and perhaps the last!
A loopy cult plans to break the area -- not only a college or the uninteresting grown-up outlets on the mall, however the entire international -- and it’s as much as you to forestall them.
Now you and your pals, and your terrible pleasant monsters, are taking over the Cult of the Ur-Monster from one finish of the U.S. to the opposite. You'll discover creepy leisure parks, dusty vacationer traps, and old fashioned roadside farms within the throes of violent revolution. additionally, the land of ounces.
ROAD journey is a full-length event crusade for the roleplaying video game Monsters and different infantile issues, with 9 entire adventures, rules for many additional weirdness the avid gamers may well come upon at the manner, and 6 full-color, vast postcards from a few of the strangest areas in the USA.
By Richard Dansky
Ends of Empire is the lovely 12 months of the Reckoning end to the epic Wraith: The Oblivion storyline. It encompasses a four-part experience that takes characters from the streets of Necropolis: London to the councils of Charon himself. additionally incorporated is the total "Guildbook: Mnemoi," plus an in-depth examine Ferrymen, a final look on the Jade Empire and the realization of the continued Wraith fiction storyline. The occasions of this booklet have direct effect on Hunter: The Reckoning, the 6th of the trendy Storyteller video games.
By Ethan Skemp
It is a tale that starts with loss of life -- together with your dying. Why did the Reaper achieve out for you prior to a while? Why used to be it that you just fell among the cracks? Do you consider the flare of the gun or the sharpness of the knife? Do you keep in mind the gnawing vacancy or the choking thickness of sickness? Did you fall around the Threshold by myself within the wild, or within the middle of town? the tale starts there -- with the instant of dying, and with the discount that reversed it. With the chilly hand that introduced you again to the residing international, with the dry whispers that also hang-out you, with the presence that has nestled on your soul. you might have back to a global the place the dwelling can't see the colors that encompass them. You drink rum to the useless, and also you devour their remnants and legacies, taking their stories inside of you. each evening is the carnivale, simply because each evening you stroll with ghosts. dying is a door. you're the one with the major. Geist: The Sin-Eaters is the 6th online game on this planet of Darkness.
By Robin D. Laws
The principles of Archmagical Omnipotence
Too lengthy have the loss of life Earth’s arch-magicians worked with out a sourcebook to name their very own. you can now totally immerse your self within the impossibly robust milieu of the world’s such a lot striking denizens.
With new ideas for aggressive play, you could ultimately end up on your fellow wizards that you're the such a lot quick-witted, stylish, seductive, and pedantically obstructive of them all!
Armed with the knowledge during this priceless tome (a cut price at treble the price), you can:
Ignore those deathless pages at your peril. Your fellow gamers – that's to assert, your competitors – without doubt have it already, and are learning up.
The very wisest of GMs also will procure the introductory Rhialto-Level experience: The Creep of Inaccuracy. an entire experience and a residing advisor to beginning a crusade and working situations at Rhialto-Level.
By Jason M. Hardy
There are cracks on the earth. They’re slim, darkish, and infrequently chilly, yet they're the single issues that
keep you hidden. maintain you alive. they're the shadows of the area, and they're the place you live.
You are a shadowrunner, thriving within the margins, doing the roles nobody else can. You have
no place of work, no everlasting domestic, no heritage to examine. you're no matter what you are making your self. Will you search justice? Sow seeds of chaos? promote out to the top bidder? It’s as much as you, yet this a lot is certain—if you do not anything, the streets will consume you alive.
You can survive—even flourish—as lengthy as you do what it takes. Sacrifice a part of your soul for bleeding-edge apparatus. Push the boundaries of your will studying new and hazardous magic. twine your self into the Matrix, making your brain one with screaming streams of knowledge. It’ll expense you something—everything does—but you may make it well worth the price.
Shadowrun, 5th variation is the latest model of 1 of the most well-liked and profitable role-playing worlds of all time—a fusion of guy, magic and computing device in a dystopian near-future. With principles for personality production, magic, strive against, Matrix hacking, rigging, and extra, you may have every little thing you want to face the demanding situations of the 6th World.
[Uploader's be aware: PDF is retail quality.]
By Benjamin Baugh
Greater Bads is a sourcebook for the multi-Ennie Award-nominated roleplaying video game Monsters and different infantile issues. greater Bads is written by way of Monsters writer Benjamin Baugh and illustrated through Robert Mansperger.
Bigger Bads introduces particularly tremendous monsters to the sport, in addition to enjoyable new ideas strategies, new concepts for “weird kids” with their very own tremendous powers, a brand new crusade environment, and a ton (actually, loads of plenty) of recent antagonists.
Bigger Bads beneficial properties . . .
By Monte Cook
A deck of one hundred twenty playing cards to aid the GM and participant randomly create cyphers. 20 of the playing cards will convey what form of item the cypher is and a hundred of the playing cards will record or 3 powers that the thing could have.
By Fred Hicks, Michael Sands
Most folks don’t think in monsters, yet you recognize the reality. They’re genuine, and it’s your activity to deliver them down. This revised variation of Monster of the Week brings that experience to life.
Monster of the Week is a standalone action-horror RPG for 3-5 humans. Hunt highschool beasties a los angeles Buffy the Vampire Slayer, shuttle the rustic to convey down unnatural creatures just like the Winchester brothers of Supernatural, or head up the govt research like Mulder and Scully. This booklet comprises every thing you must take on Bigfoot, collar a chupacabra, and force away demons.
In this revised version, you’ll find:
Grab the hearth poker and open your spell publication. That monster’s taking place!
By Bruce R. Cordell, Robert J. Schwalb, Monte Cook, Shanna Germain
The namesake of the full video game line, the “numenera” are artifacts, oddities, and little bits of virtually magic-like know-how left to the 9th global through 1000000000 years of prior civilizations. Now the 9th World’s optimal specialist, the redoubtable (though maybe now not solely sane) Sir Arthour, brings approximately 1,000 new goods to the Numenera gaming table.
The know-how Compendium: Sir Arthour’s consultant to the Numenera contains:
For the avid gamers, it introduces a brand new race: the bogus intelligence. And it contains wide GM suggestion on integrating tremendously complicated applied sciences into your online game.